Statues

Statues can spawn randomly on a map each time a new instance is created. There are currently five different types of statues: Holy Statues, Devil Statues, Healing Shrines, Boss Shrines and Chaos Shrines. There can be up to three Holy Statues and two Devil Statues on any given map. Statues are activated on contact and can only be activated once per instance.

Holy Statue
Touching a Holy Statue can only give you positive boosts, in comparison to the devil statue. It will give you one of the following buffs for 60 seconds:

Devil Statue
Devil Statues can give you negative boosts as well, but to counteract this, the positive boosts are a lot stronger than those from the Holy Statues. For this reason, using a Devil Statue is considered gambling. Touching a Devil Statue will give you one of the following buffs or debuffs for 60 seconds:

Healing Shrine
Touching one of these healing shrines will automatically heal the player to full hp. Used shrines will look empty, with no red fluids in them.

Boss Shrines
These special versions of Statues can spawn in specific locations on maps and generally are a replacement for the mandatory bosses in every stage. This Shrine needs souls to activate, which can be obtained by killing enemies in the area it is located in. On activation it will spawn a random boss, but no act-boss or wormhole-boss.

Chaos Shrines
Chaos Shrines are a special type of Shrine that have a chance to spawn instead of normal Angel/Devil statues or Boss shrines. They can spawn everywhere, excluding wormholes. The chance is fixed at 5%.

Activating them works the same way as Boss Shrines, thus requiring the player to kill 40 enemies before being able to be activated.

Once activated they have a large variety of possible outcomes. Which outcome will happen is decided by 2 rolls, the first being the category and the 2nd the outcome inside the category (if there are any variations). There are 6 categories of possible outcomes