Traps



The world of Hero Siege is full of dangerous and deadly traps.

''With v1.4.1.7 some traps damaging the player by a fixed amount of hitpoints (-20% ranged/-15% melee classes) regardless how much damage reduction you have. ''

Environment Traps
''Environment Traps spawn random over the map. More traps can spawn with new waves.''
 * Spike Traps - spikes coming out of the floor
 * Spiked Floor - floor full of small, deadly spikes
 * Cursed Hand - Handstatue with small hands around
 * Exploding Floor - a delayed explosion knock back when you walk over
 * Turret - starts shoting arrows when player is close to the turret
 * Guillotine - a blade moves up and down in a fixed pattern
 * Bouncing Ball - Big ball the hover in the air an smashes back to the ground
 * Daemon Head - Cast a small sphere in an arc towards the player position. When the sphere hit the ground it split into a nova of multiple spheres. Direct hit before it split deal heavy damage.
 * Big Daemon head - like Daemon head but cast 2 small spheres
 * Spiked Block - moves over the map on random path
 * Spiked Ball - moves over the map on random path
 * Ice Twister - moves over the map on random path
 * Small Flame Tower - rotating small fireburst
 * Flame Tower - Fireburst in one of 4 directions
 * Canon - random shoot a cannonball in one of 4 directions
 * Patch of blood/poison - deals AoE damage when you walk over it
 * Arrow Walltrap - start shooting arrows when you are close to it
 * Walking Statue - walks on a fixed path and deal damage when player touchs it
 * Sausage Volcano - random event
 * Poison Rain - random event

Traps cast by Monsters
Champions and Bosses can cast spells or leave a last wish when you kill them to claim your hitpoints
 * Poison Blow - on kill a poison orb pop into the air, split in a ring of more orbs. deal heavy damage on direct hit
 * Fiery - cast a carpet of fire in front of the enemie wich deal AoE damage
 * Laser Beam - cast lasers around the enemy to prevent player to attack him
 * Waller - Deal no damage but blocking the player