Runes

Rune Types and Locations
There are 40 different kinds of Runes found in varying difficulties Each type of rune increases attributes,and other stats by a certain %. Rarity of the runes goes from most common - rarest. Rune Droprates are not affected by monster values or magic find.

Normal Runes= {| class="article-table"
 * Drop Cance
 * Name
 * Effect
 * Nr.
 * 1/400
 * Xeo
 * rowspan="1" |50 health/sec
 * 1
 * 1/450
 * Ye
 * rowspan="1" |50 mana/sec
 * 2
 * 1/500
 * Wei
 * rowspan="1" |750 max mana
 * 3
 * 1/650
 * Bo
 * rowspan="1" |500 dmg return
 * 4
 * 1/700
 * Hae
 * rowspan="1" |12% Physical resist
 * 5
 * 1/750
 * Qi
 * rowspan="1" |12% Magic resist
 * 6
 * 1/750
 * Co
 * rowspan="1" |12% Cold Resist
 * 7
 * 1/850
 * Fio
 * rowspan="1" |12% Fire Resist
 * 8
 * 1/900
 * Voj
 * rowspan="1" |12% Poison resist
 * 9
 * 1/1000
 * Tun
 * rowspan="1" |12% Lightning resist
 * 10
 * 1/900
 * Voj
 * rowspan="1" |12% Poison resist
 * 9
 * 1/1000
 * Tun
 * rowspan="1" |12% Lightning resist
 * 10
 * rowspan="1" |12% Lightning resist
 * 10

Nightmare Runes= {| class="article-table"
 * Drop Cance
 * Name
 * Effect
 * Nr.
 * 1/900
 * Dau
 * rowspan="1" |2% attack speed
 * 11
 * 1/950
 * Def
 * rowspan="1" |1% speed
 * 12
 * 1/1000
 * Drax
 * rowspan="1" |2% Damage Reduction
 * 13
 * 1/1200
 * Nol
 * rowspan="1" |750 max health
 * 14
 * 1/2250
 * Von
 * 2% Cooldown Reduction
 * 15
 * 1/2500
 * Fem
 * 2% Stamina
 * 16
 * 1/3000
 * Efoel
 * 2% Armor
 * 18
 * 1/3250
 * Hel
 * 0.75% All Stats
 * 19
 * 1/3500
 * Ber
 * 5% All Resistances
 * 20
 * 1/3750
 * Lux
 * 0.50% Mana Per Second
 * 21
 * 1/4000
 * Fox
 * 0.50% Health Per Second
 * 22
 * 1/4250
 * Ox
 * 2% Strength
 * 23
 * 1/4500
 * Vex
 * 2% Energy
 * 24
 * Fox
 * 0.50% Health Per Second
 * 22
 * 1/4250
 * Ox
 * 2% Strength
 * 23
 * 1/4500
 * Vex
 * 2% Energy
 * 24
 * Vex
 * 2% Energy
 * 24

Hell Runes= {| class="article-table"
 * Drop Chance
 * Name
 * Effect
 * Nr.
 * 1/4500
 * Ham
 * 2.50% Cold Damage
 * 25
 * 1/4500
 * Aux
 * 2.50% Wind Damage
 * 26
 * 1/4500
 * Jex
 * 2.50% Lightning Damage
 * 27
 * 1/4500
 * Lem
 * 2.50% Poison Damage
 * 28
 * 1/4500
 * Yeet
 * 2.50% Fire Damage
 * 29
 * 1/4500
 * Ist
 * 2.50% Magic Damage
 * 33
 * 1/4500
 * Jah
 * 2.50% Physical Damage
 * 34
 * 2.50% Magic Damage
 * 33
 * 1/4500
 * Jah
 * 2.50% Physical Damage
 * 34
 * 34

High Runes= {| class="article-table"
 * Drop Chance
 * Name
 * Effect
 * Nr.
 * 1/12000
 * Nut
 * 2.5% Dodge
 * 31
 * 1/12000
 * Rex
 * 2.5% Block Chance
 * 32
 * 1/15000
 * Val
 * 1.5% Elemental Damage
 * 39
 * 1/16500
 * Hyg
 * rowspan="1" |3% Magic Find
 * 30
 * 1/18000
 * Sal
 * rowspan="1" |0.5% Exp Gain
 * 17
 * 1/20000
 * Wii
 * rowspan="1" |1% Critical Chance
 * 35
 * 1/22000
 * Dam
 * rowspan="1" |2% Critical Damage
 * 36
 * 1/24000
 * Gul
 * rowspan="1" |250 Mana per Hit
 * 37
 * 1/24500
 * Zod
 * rowspan="1" |250 Health per Hit
 * 38
 * 1/24000
 * Gul
 * rowspan="1" |250 Mana per Hit
 * 37
 * 1/24500
 * Zod
 * rowspan="1" |250 Health per Hit
 * 38
 * 38

Rune crafting
It is possible to craft runes up when talking to Tornstien Néel. It will require 3 pieces of the same rune to craft a new one. Crafting is based on progression of rarity, so crafting 3 of the same rune into another will always make the next rarer rune. For example 3 Xeo will make 1 Ye. Normal runes cannot be upgraded to high runes, meaning 3x Jah can not be crafted into 1x Nut. However High runes can be upgraded to the next tier.