Attributes

Attributes increases the damage and survivability of your character. These can be increased by level ups, items you equip, relics you find, hero level points you have distributed, and by talents.

Primary Stats
The primary stats represent the core stats of your character.


 * Strength increases your basic attack damage.
 * Energy increases your mana regeneration and maximum mana(MP).
 * Armor increases your flat damage reduction from all sources.
 * Stamina increases your health regeneration and maximum health(HP).
 * All Stats increases your Strength, Energy, Armor and Stamina.
 * All Talents increases all of your talent levels that have a base point put into them.

Offensive Stats

 * Damage increases the damage of your basic attacks.
 * Attack Power increases basic attack damage.
 * Ability Power increases ability damage.
 * Critical Damage increases the damage of your critical attacks.
 * Critical Chance increases your chance of dealing extra damage.
 * Physical Damage increases the damage of your physical based attacks and abilities.
 * Magic Damage increases the damage of your magic based attacks and abilities.
 * Wind Damage increases the damage of your Wind based attacks and abilities.
 * Cold Damage increases the damage of your cold based attacks and abilities.
 * Fire Damage increases the damage of your fire based attacks and abilities.
 * Poison Damage increases the damage of your poison based attacks and abilities.
 * Lightning Damage increases the damage of your lightning based attacks and abilities.
 * Elemental Damage increases the damage of all elemental based attacks and abilities.

Utility Stats

 * Max Health increases your maximum health.
 * Max Mana increases your maximum mana.
 * Health Per Second increases how much life you regenerate. Reduced by 25% in combat.
 * Mana Per Secondincreases how much mana you regenerate. Reduced by 25% in combat.
 * Life Per Hit increases how much life you regenerate per attack. Has a 0.25 sec cooldown.
 * Mana Per Hit increases how much mana you regenerate per attack. Has a 0.25 sec cooldown.
 * Cooldown Reduction (CDR) reduces the cooldown time for your abilities.
 * Health After Kill increases how much health you regenerate after killing an enemy.
 * Mana After Kill increases how much mana you regenerate after killing an enemy.
 * Exp Gain increases your experience gain from all sources.
 * Magic Find increases your chances of finding higher tier items. Does not affect Rune, Gem or Token drops.

Defensive Stats

 * Block Chance increases your chance of blocking an incoming attack. Excess block chance after 100% turns into block stacks.
 * Dodge Chance increases your chance of dodging an incoming attack. Excess dodge chance after 100% turns into dodge stacks.
 * Reduction reduces damage taken from all sources.
 * Damage Return increases damage taken by enemies who strike you. Can critically hit.
 * All Resistance increases your resistance to all damage types.
 * Physical Resistance increases your resistance to physical.
 * Magic Resistance increases your resistance to magic damage.
 * Cold Resistance increases your resistance to cold damage.
 * Fire Resistance increases your resistance to fire damage.
 * Poison Resistance increases your resistance to poison damage.
 * Lightning Resistance increases your resistance to lightning damage.

Ability Synergy
Every Class in Hero Siege has skills that will increase in damage based on various primary stats; Strength, Energy, Stamina or Armor. These can be found by hovering over each skill. From scratch, each Class have their assigned primary stat:


 * Viking - Strength
 * Pyromancer - Energy
 * Marksman - Strength
 * Nomad - Strength
 * Redneck - Strength
 * Pirate - Strength
 * Necromancer - Energy
 * Samurai - Strength
 * Paladin - Strength
 * Amazon - Strength
 *  Demonspawn - Energy
 * Demon Slayer - Strength
 *  Shaman - Energy
 * White Mage - Energy
 * Marauder - Strength
 * Plague Doctor - Energy
 * Shield Lancer - Strength/Armor