Patch Notes

Patch Notes 5.5.7
GENERAL
 * Fixed an issue with Chaos Towers, where they would only show up for the host
 * Fixed a ton of crashes with PlagueDoctor, Paladin and Whitemage
 * Fixed an issue with Necromancer's summons not attacking enemies
 * Fixed Demon Slayer's "Slice of Shadows" animation speed
 * QOL update on Chaos Tower floor: Kindergarten, removed objects to avoid weird collision.
 * Added Chaos Shrine to Fools Inoya Chaos Tower floor
 * The 10 new wormhole maps are now showing up in the map pool as intended (Finally, yay!)
 * Re-coloring of skins & abilities with skins
 * Added some more item lore to Chase items
 * Demon Slayer's "Demon Form" attack speed now works correctly
 * Added Ability & Attack Power to Guns
 * Fixed an issue with Runeword shields: Player is now able to craft Runeword shields from "Recruit's Defender" base.

"Progress requires setbacks; the only sure way to avoid failure is not to try." -Henry Spencer

Patch Notes 5.5.5
GENERAL
 * Season Rewards are now fixed and show up correctly
 * Fixed an issue where Chaos Tower's Monsterlevel would not scale without creating a new session.
 * Improved Chaos Tower spawn logic and fixed some loot issues
 * Fixed an issue where "Experience Loss" penalty on death did not work at times
 * Fixed Nomad's "Vanish" crash
 * Fixed an issue where presets would generate over zone borders
 * Removed collision from looted Piles
 * Fixed Black Market's empty slots (phantom items)
 * Skin re*coloring for Paladin, Amazon, Demonspawn and Demon Slayer
 * Fixed Vendor showing a wrong sell price for items that are upgraded
 * Fixed missing sprites on Demon Slayer abilities
 * Fixed an issue with new keys showing up as "Dungeon_key_20"
 * Fixed an issue where Kaojin Temple would not spawn on the map
 * Fixed an issue where Magic Find buffs from shrines would not show up on stats
 * Fixed an issue with Common item socket filter not saving it's state. (It now does not reset for every session)
 * Fixed Sarcaster's quest missing dialogs
 * Various other bug fixes

BALANCE
 * Upgrade Token is now back at the Craft menu of Vendor
 * Dungeon reward chests that drop Item Tokens has now increased chance to drop them.
 * Made Cloud Key even more rare
 * QOL update for Cauflax Tomb: removed some puzzles and made them easier. Yay.
 * Heavily reduced droprates on Sheep King Jefrey's drops
 * Increased damage on "Blood of Adabbon" Chase item
 * Adjusted Gabriel minibosses cooldowns
 * Increased Shaman's "Spirit Wolf" summons Aggro distance and movement speed for better fight engage
 * Added a new Mythic Shield, "Recruit's Defender" that has %Exp gain
 * Increased APS and Flat Poison damage on "Doomweed Vial" a little bit

CLASS CHANGES Shield Lancer:
 * Buffed [Champion] tree

Marauder:
 * Reduced Cooldown on "Madness of the Arena"

Amazon:
 * "Master Poisoner" buffed
 * "Caustic Spearhead" buffed
 * "Toxic Remains" buffed
 * "Envenom" buffed, and cooldown reduced from 28 seconds to 8 seconds

High Rune Drop Nerfs These were set quite low unintentionally, setting them back to their true rates:

Nut 1:12000

Rex 1:12000

Val 1:15000

Hyg 1:16500

Val 1:18000

Wii 1:20000

Dam 1:22000

Gul 1:24000

Zod 1:24500

Patch Notes 5.5.2
GENERAL


 * Issue with false bans is now fixed
 * Problematic presets spawning in the edge of a zone is now fixed
 * Fixed a problem where Minimap Outline would stop working below 0.5 Minimap Alpha
 * Fixed a crash with Prop Hunt Relic
 * Fixed an issue where Chaos Shrine would spawn items to unobtainable locations
 * Fixed an issue with Arm Storage entry point being off with the sprite
 * Reduced Cloud Key's droprate
 * Reduced rates on Sheep King's drops
 * Changed Act 3 kill quest to require Orcs instead of Maggots
 * Fixed the Rune drop sound triggering from Gem drops

BALANCE


 * Increased St. Brooks Elementium Pistol's "Elementium Blast" abilitys damage
 * Slightly increased Battlefield Fragment droprate
 * Reduced the damage of Mortar & Thunder Orbiter
 * Reduced the damage of Skeleton Archer enemies
 * Reduced amount of stacking Arcane beams from 8 to 6
 * Changed some boss timers so skills don't align so much
 * Slightly improved drops from Piles - Made "Damien's Legacy" universal set's "Dark Splash" have the intended 40% proc for Nova of Blood
 * Added 5 new runewords: * Harvester [Weapon] * Pea Shooter [Weapon] * Trapped Vessel [Weapon] * Conquest [Weapon] * Divine Contemplation [Shield]
 * Buffed most spell weapons
 * Buffed Paladin's "Divine Storm" & "Holy Shock Aura" abilities
 * Buffed Amazon's "Chooser of the Slain" & "Brunhildes Chosen" abilities
 * Buffed a bunch of Demonspawn, Plague Doctor, Shield Lancer & White Mage skills
 * Buffed Plague Doctor's "Surgical Bloodletting" ability
 * Added lore to all Chase items

SEASON REWARDS

We are aware of the issue where players have not yet received their rewards from last season. Our intended fix yesterday did not work, and we are still working on this issue.

Patch Notes 5.5.1

 * Season rewards should now be distributed and working !
 * Fixed issue with Black Tower camera following wrong player
 * Fixed Act 3 Boss; Anubis's Sarkofagus enemies being invisible
 * Fixed an issue, where Relics did not get removed after death
 * Fixed Chaos Tower UI crash
 * Fixed wrong color when upgrading Legendary or Mythic Items
 * Fixed various other minor issues and improved poor performance at various locations, ie Boss Rooms
 * Small QOL for Act 5 Dungeons:
 * Removed a TON of Bamboo from the Boss dungeon layers
 * Made Karp King boss arena a little bigger to give more breathing room
 * Fixed an issue where Arm Storage did not have a room name

Patch Notes Season 14 5.5.0
Official Patch notes for season 14 can be found Here

Patch Notes 2.0.0.1
Android has also been updated, we are working on iOS too.

GENERAL VIKING NECROMANCER
 * Added new portraits for every expas collector's edition owners
 * Added option to change currency in online shop
 * Runes that give points to talents now show the talent name
 * Rune update chances fixed, visual bug
 * Fixed viewing dicks leaderboards
 * Hardcore hero level saving fixed
 * Optimization
 * Bash cooldown set to 1.25 seconds
 * Charge cooldown set to 2.5 seconds
 * Odin's Fury cooldown set to 3 seconds
 * Shockwave cooldown set to 4.5 seconds
 * Viking now generates combo points with its first talent (Bash)
 * Combo Points can be stacked up to 5 and used to multiply damage on other abilities
 * Death Lord skin pickup sprite fixed.
 * Coop crash fixed.
 * Poison Nova damage fixed.

Patch Notes 2.0.0.0 (Season 3)
MAJOR
 * Wave system is now removed from the main game, we have made a new randomly generating world for the game that focuses more on exploring and smashing packs of enemies to pieces.


 * Runes added to the game. You can now obtain various runes that come out as 1-5 star runes. These runes can be equipped and upgraded with rubies, the more stars the more stats per level. 5 Runes can be equipped at once. (found in the talent screen tab)

GENERAL FIXES CLASSES
 * Most enemy sprites are re-made, and now have attack animations.
 * All mini-bosses in the game have been re-worked to match a more interesting boss fight.
 * Exp gains, item level scaling etc has been optimized.
 * There is now an online matchmaking system that matches players together according to your settings.
 * Private servers will be working as before in another tab.
 * Massive improvements in multiplayer engine and overall performance.
 * Solo leaderboards are now class based.
 * Hero Level leaderboards added in.
 * Added translation for Finnish, Brazil and Russian.
 * You can no longer use spells while frozen or stunned.
 * Player base movement speed has been increased.
 * Enemies with enhance abilities are now determined by an "aura" beneath them.
 * Wormhole puddles that appear after enemies die now increase in size over time from 0 and disappear faster.
 * Fixed ESC boss dungeon spawn bug in wormholes.
 * Minimap is now much lighter regarding performance, and improved visually.
 * You can now check your DPS on the dummies by talking to Gar Nor in town.
 * Off stats on items lowered to 75% from what it was.
 * Hero Levels now give +0.5% more item level on items per level.
 * Fixed a crash in Wormhole Abomination boss.
 * Fixed a bug with client armor.
 * Fixed high item levels displaying incorrectly.
 * Fixed item level on dropped items.
 * The game can now be paused when playing online multiplayer alone.
 * Dodge is now tied to chest piece, no longer scales with armor. (now also works vs spells etc).
 * Mana costs are now compressed to K, M, B etc.
 * Fixed talents sometimes not activating in online multiplayer.
 * Leviathan's puddles now dissapear upon death.
 * Eye boss no longer spawns portal before small eyes are dead.

Shaman - Fixed Shamans Lava Spill damage. Viking Demon Slayer Samurai Pirate White Mage Pyromancer Necromancer Marksman
 * Fixed Shamans Earth Totem strength synergy text.
 * Viking's Zeal now increases damage by 1% per level and is 20% static chance.
 * Demon Slayer's Light in Darkness now leeches a percentual amount according to your weapon damage per point.
 * Demon Slayer's Bullet Hell ability's stat synergy doubled from 5x to 10x.
 * Demon Slayer's Katana Barrier ability's stat synergy increased from 1x to 10x.
 * Fixed Samurai's Dodge for clients.
 * Samurai Improved technically and spells made more dynamic.
 * Samurai's Zen Tornado damage scaling doubled.
 * Fixed Pirates Rapidfire in online multiplayer.
 * Increased Pirate parrot's attack speed by 25%.
 * White Mage Restless spirits cooldown lowered.
 * White Mage Mana orb cooldown lowered.
 * Fixed White Mage Angelic Zone synergy in multiplayer.
 * Fixed White Mage in local co-op.
 * Pyromancer Meteor chance is now fixed to 20%.
 * Pyromancer Blaze chance is now fixed to 15%.
 * Pyromancer's Hydra synergy down to 3x from 4x (energy scaling).
 * Fixed Pyromancer spawning less Hydras as a client.
 * Necromancer's Meat Bomb synergy increased from 1x to 2x.
 * Necromancer's Homing Wisps now move 2x faster.
 * Necromancer's Poison nova now has a synergy (Energy).
 * Necromancer's Meat Bomb fixed (small meats didn't do the right damage).
 * Necromancer's Meat Bomb re-worked, now more constant pattern + explodes on enemy collision.
 * Necromancer's Meat Bomb cooldown increased a bit.
 * Marksman's Homing Rocket damage lowered by 10%.
 * Marksman's Grenade Throw damage lowered by 10%.

Patch Notes 1.8.0.5
GENERAL CLASSES
 * Fixed Steam cloud crash.
 * Fixed iLevel scaling for clients.
 * Fixed EXP in Wormholes.
 * Fixed Satan not spawning correctly.
 * Every Hero Level now adds 100 exp per Hero Level to all below 150 char exp gain.
 * Re-made the TAB section ingame.
 * Updated Class Packs (Amazon + Shaman) in the complete bundle.
 * Demon Spawn Impale damage fixed.
 * Fixed WM synergy to energy from strength.
 * Fixed tick on Samurai spells.
 * Astral Wolf damage fixed.
 * X Marks the Spot damage fixed.
 * Parrot damage fixed.
 * Absorb Shield crash fixed.
 * Fixed Necromancer's minions following the host.

Patch Notes 1.8.0.2
GENERAL
 * Fixed Exp scaling for wormholes.
 * Fixed ilevel drops in higher difficulties.
 * Fixed Necromancer hands not ticking.
 * Added WM synergies to healing spells.
 * Added Paladin synergy to divine shield.
 * Buffed WM Spell damage (chain lightning, mana pulse).
 * Buffed HP Gain from stamina, now it scales per level from 15 HP per stamina to 90 HP per stamina 1-150 (Ranged's have a bit less of scaling.)

Patch Notes 1.8.0.1
MAJOR
 * White Mage class released.
 * New difficulty curve (group level dynamic scaling).
 * More item drops in early game.


 * Added "out of combat" faster health regen.

GENERAL
 * Changed minion behavior to be more consistent.
 * Fixed Divine Shield for clients.
 * Fixed wormhole timer progressing while the game is paused.
 * Fixed voice acting option not disabling boss kill lines.
 * Fixed relics resetting when death occurs during the exit timer.
 * Fixed Demonspawn Spawn skin for clients.
 * Fixed issues with town portal.
 * Fixed a few incorrect item descriptions.
 * Fixed Shaman totem damage.
 * Reaping now ticks 0.5% of your max hp instead of 2% per stack.
 * Uber Inoya now matches the current town.

CLASSES
 * Amazon Rebound now deals extra damage from strength on top of your AA damage.
 * Paladin Divine Shield is now instead an absorb shield that lasts for 5-10 seconds depending on synergy and it absorbs incoming damage.
 * Fixed Necromancer's minions healthbars and added outlines to the text.
 * Fixed a crash with Paladin's Divine Shield.
 * Fixed a crash with White Mages Mana Orb.
 * Tons of bugfixes and graphical enhancements!

Patch Notes 1.7.5.6
GENERAL
 * Added MAC OSX Sierra support with Game Maker Early Access.
 * Exported all platforms with new vertex buffer settings to more low end support.
 * Fixed player 2 Shaman active talents.
 * Fixed Marksman Multishot talent description.
 * Fixed Wormhole boss hatch appearing too early in singleplayer.
 * Fixed legacy Marksman helmet in multiplayer.
 * Fixed throne dungeon spawning while entering a dungeon causing player to fall indefinitely.
 * Amulet and Charm tooltips no longer block the inventory list.

Patch Notes 1.7.5.5
3 Years of Hero Siege!!

- Marksman legacy hat + Wooden HUD is now unlockable during the next week!

GENERAL
 * Fixed Amazon's Feint passive.
 * Fixed Pyromancers Splitfire for clients.
 * Fixed Pyromancers Fireflies.
 * Added an easter egg hud and a portrait!

Patch Notes 1.7.5.4

 * Fixed Maryos Pipe for clients.
 * Fixed a crash in options.
 * Fixed a crash in Damien on Toxic difficulty.
 * Fixed Marksman's Multishot.
 * Fixed Maniac Pirate skin in multiplayer.
 * Fixed a crash with Chain lightning.
 * Fixed player 2 talent names in inventory.
 * Fixed inventory log position in coop.
 * Fixed attack activated relics with mouse controls.
 * Added buyback option for the merchant in town.
 * Added explanations for season and hardcore heroes in hero creation screen.
 * Clothing section in the shop now shows hero name and class.

CLASSES
 * Paladin Divine Shield nerfed by 50%.
 * Paladin Divine Shield synergy fixed.
 * Amazon's Envenom synergy lowered by 75%.

Patch Notes 1.7.5.3
GENERAL
 * Fixed only helmet drops.
 * Fixed a bug in the anti-cheat.

Patch Notes 1.7.5.2
GENERAL
 * Fixed amazon's Envenom ability doing 60x times the damage it should've done.
 * Fixed wormhole maps getting messed up.

Patch Notes 1.7.5.1 (Season 2)
GENERAL
 * Fixed pirate not shooting second bullet in normal skin.
 * Fixed spike ground causing crashes.
 * Fixed Toxic loot only being helms etc.

Patch Notes 1.7.5.0
Season 2 is now LIVE!

CHRISTMAS PATCH GENERAL
 * A Christmas themed quest chain.
 * Xmas season update rewards for people who complete the quest chain!
 * Season 2 has started and Season 1 Portrait rewards has been handed to the players!
 * The Town of Inoya has been re-built.
 * Added a lag removal for the crater objects that explosions leave behind.
 * Boosted all attribute scaling on spells +50%.
 * Increased max life per hit to 16% and mana per hit to 12%.
 * You can now delete quests by right clicking on the list.
 * Quests now have mouse over descriptions.
 * Chat tooltips now match the item tooltips 1:1.
 * Most classes now have their own attack sounds and impact sounds.
 * Guild description can now be edited.
 * Fixed a bug in the loot text when picking up an item.
 * Chat linked item tooltips updated, now shows colors right and ilevel.
 * Re-made bosses Gurag & Anubis.
 * Addex Toxic Difficulty to the game which scales with your personal highest WH level and gives better loot than wormholes.


 * Wormhole Keys now cost 250k.
 * Mystery Chests now cost 3.5k rubies.
 * You can now sell all items from current chosen slot pressing 1 button in shop.
 * Items are now sorted by iLevel (highest shown first).
 * Rubies are now reset due to past inhumane drop rates.
 * Tab now shows the whole map.
 * Mystery hat drops fixed.

ITEMS
 * Attack speed factor has been halved from what it was.
 * Increased all talents + singular talents scaling.
 * Mystery Boxes no longer drop Satanic and only drop the current WH level mythic gear.
 * Satanic item spawn rate decreased and these can now only be obtained on wormholes or toxic difficulty.

WORMHOLES
 * Items can now upgrade to Warforged which increases iLevel by 10% or Titanforged which increases iLevel by 25%.
 * Mystery chest in town now always drops according to destruction, even if difficulty is set to normal.
 * Mystery chests no longer stack but adds up and increases size of existing chest, removes lag.
 * You can now see iLevel besides level requirement in inventory (should make browsing easier).
 * There is now more range in attack speed for weapons.
 * Wormhole balance has been changed, you can now see the % on damage and HP buff.
 * Max wormhole levels awarded now 5 instead of 10.
 * Wormhole bosses now drop mystery chests, but loot drop is lower % than in everywhere else.
 * Leviathan Orb health decreased from [5 x player count] to [3 x player count].
 * Gabriel pillars now explode into a frost nova, freezing and damaging players nearby.
 * Hazards now start at level 20 to 100.
 * Fixed 150's being able to join wh with a glitch.
 * 4. rarity enemies no longer have instant reflection, but a 20% chance to get it.
 * Bosses can no longer be enhanced in order to keep a smooth balance.
 * Boss arena's now have a few variations.

CLASSES

Viking Pyromancer Fallen Paladin
 * Viking Shockwave is now instant and projectile scale increased.
 * Viking Talent 2 now has a flat % chance and increases critical damage by levels.
 * Viking Bash now has a flat % chance to happen and increases damage dealt per level.
 * Pyromancer Armageddon synergy scaling increased by 5 times.
 * Pyromancer Fire Nova synergy scaling increased by 4 times.
 * Pyromancer Armageddon and Hydra cooldowns reduced.
 * Paladin Holy Hammer life increased about 170%.
 * Paladin Holy Hammer distance speed decreased by 50%.
 * Paladin Synergy "Holy Shield" has been changed into "Blessed Shields" to remove confusion between rotating shields and divine shield.

Pirate Shaman Demonspawn Marksman Demon Slayer Amazon
 * Fixed a bug in Paladin's Chain Lightning.
 * Paladin Holy Hammer synergy scaling tripled.
 * Paladin's Divine Shield cooldown increased and scaling decreased + synergy changed.
 * Paladin's Divine Shield Synergy now instead of prolonging the durability, spawns chain lightning 2 times per second when its active.
 * Pirate X marks the spot synergy scaling increased from 4 to 6x.
 * Pirate Rapid Fire buffed and re-worked, now increases attack speed by 1250 + 10 per talent point.
 * Pirate Anchor now lands an aoe smash on point of impact and is scaled 5x with synergy.
 * Pirate Rapid Fire now lasts 10 seconds.
 * While having rapid fire on, pirate's aim gets worse due to recoil.
 * Pirate Bomb Barrage no longer grows in range after each pulse.
 * Pirate X Marks the spot now stuns enemies for 1 second.
 * Shaman totems, removed strength scaling from everything else except the earth totem.
 * Shaman Storm Totem nerfed, scaling lowered by 50%.
 * Shaman's Elemental blast synergy decreased by 50%
 * Demonspawn lowered manacalypse damage by 25%.
 * Demonspawn fixed a bug that boosted damage too much with synergy.
 * Demonspawn Blood Surge synergy damage decreased from 300% to 200%.
 * Marksman Multishot now fixed to 5 arrows, only damage scales now.
 * Marksman Rocket and Grenade now have 300% increased synergy damage.
 * Demon Slayer shredder now explodes 4 seconds faster and works correctly upon explosion
 * Amazon spearnage synergy scaling buffed from 2.5x to 4x.
 * Amazon Thunder Spear now has energy synergy.
 * Amazon Envenom now has strength synergy.
 * Amazon Thunder Spear now always procs Tropical Thunder.

Patch Notes 1.7.1.9
GENERAL
 * Used newest XCODE + OSX Sierra to port the game this time, so should work on MAC now.
 * Fixed a bug with Gurag.
 * Updated anti-cheat system for MAC and Linux.

Patch Notes 1.7.1.8
GENERAL
 * Made huge improvements into our anti-cheat system.

Patch Notes 1.7.1.7
GENERAL
 * Fixed reaping for clients
 * Set reaping to put HP to 1 instead than if the damage incoming would kill you.

Patch Notes 1.7.1.6
GENERAL
 * Reaping hazard is now non-fatal and hp% per tick lowered from 2.5 to 2.

Patch Notes 1.7.1.5
GENERAL
 * Corrected the "Next Wave in:" text
 * Compressed talent damage + synergies with K,M,B
 * Fixed reaping stack resetting
 * Added mouse-over tooltips to hazards in wormholes

CLASSES
 * Paladin Holy Shock now has a smaller range, only does damage to nearby enemies

Patch Notes 1.7.1.4
GENERAL
 * Fixed Life & Mana per hit for clients and host.
 * Fixed compressing bug
 * Fixed a bug from talent drawing
 * Fixed Anubis bug by making a confirmation check when joining a server.
 * Fixed Gabriel phase 2 client pillar sync
 * Fixed stash compression happening all the time
 * Removed the ability to dupe items by having stash and inventory open at the same time
 * Fixed visual "Base Damage" on compressed items.
 * Fixed ACT 7 minimaps & made the maps lighter performance wise
 * Fixed out of bounds items in dungeons and crypts
 * Fixed Reaping Hazard in Wormholes
 * Re-enabled minimap toggling. (Button "M" / Select (controller))

CLASSES
 * Buffed Viking's Shockwave by re-working it and increasing potential damage x 3

Patch Notes 1.7.1.3
GENERAL
 * Fixed crashing in Damien's Altar (Single Player)
 * added tooltip for holy shock synergy
 * fixed the long "Wormhole Level" text in hud.
 * Disabled Siege Mode for maintenance, we need to re-make it since its currently completely broken.
 * Hazard icons now dissapear when enemies are dead.
 * Fixed Manacalypse crashing the game.

Patch Notes 1.7.1.2
HALLOWEEN EVENT
 * New original Halloween themed soundtrack by Antti Martikainen
 * A Quest Chain to kill the Pumpkin King!
 * Spooky assets and halloween mood!
 * Seasonal Rewards and achievement that can only be completed during Halloween!

MAJOR
 * New quest log system added into the game. You can now have multiple quests on at the same time!
 * Added a system that displays debuff timers on top of your player such as "Frozen", "Slowed", "Poisoned", "Burning", "Stunned" Etc.
 * Damien and Grim Reaper bosses re-worked!
 * Damien's Throne + Act 3 ending changed into "Damien's Nightmare".

WORMHOLES
 * Wormhole levels and Hero Levels compressed down to 10% of its original value in order to improve the difficulty curve of Wormholes and improve the item vs difficulty curve
 * iLevel compressed to 60% from what it was in order to improve the difficulty curve of Wormholes and improve the item vs difficulty curve
 * Fixed a crash with WH Parasectoid Boss.
 * Wormholes now add up to 5 hazards 1 per 100 levels.
 * Hazard 1 (Berserk):
 * Enemies belowe 25% HP gain 150% Damage, 150% Increased movement speed, grow slightly in size and turning red.
 * Hazard 2 (Volcanic Eruption):
 * When in Combat small craters spawn on the feet of players that erupt after a second causing massive damage + burning debuff
 * Hazard 3 (Corrosive Pools):
 * When an enemy Dies, it leaves behind a pool of corrosive blood that heals enemies and damages the player
 * Hazard 4 (Molten Heart):
 * When an enemy Dies, it also leaves behind a ball of lava that explodes and deals AOE damage + causes burning debuff.
 * Hazard 5 (Reaping):
 * Every time you kill an enemy you gain few seconds of bleeding that stacks per enemy death. Every stack ticks for a % of your Max Health. The debuff wont stack in time and fades off after seconds.

GENERAL
 * Fixed skins and awkward HUD in local coop.
 * Fixed stash losing items in singleplayer.
 * Fixed act 4-3 portal not working.
 * Burning Damage now applied from burning sources and now deals 5% max hp per second.
 * Fixed Clients taking damage 2 times more frequently from spells and enemy abilities
 * Fixed health and mana bar being glitchy as F on player and enemies.
 * Fixed Life per hit and Mana per hit for clients
 * Fixed Anubis Icon bug
 * Fixed getting kicked from WH
 * Code optimization to make the game run a bit smoother.

CLASSES and synergy scaling increased from 3x to 5x. and synergy scaling increased from 3x to 5x. and synergy scaling increased from 1x to 5x.
 * Demonspawn Manacalypse now scales Talent Number X mana and has a 5x Energy Synergy
 * Shaman Totem STR scaling lowered from 0.00005% per point to 0.00002% per point
 * Paladin Holy Shock aura now scales with Energy
 * Pirate parrot damage increased from 100 + (talent X 100) to 1500 + (talent X 1500) damage
 * Pirate Bomb Barrage damage increased from 100 + (talent X 100) to 1000 + (talent X 1000) damage
 * Pyromancer fireswarm damage increased from 30 + (talent X 30) to 100 + (talent X 100) damage

Patch Notes 1.7.1.1
GENERAL
 * Old ilevel and mysterybox scaling reverted back, we will change it for S2.
 * Removed MS Scaling from enemies in wormhole vs rangeds.

CLASSES ^ Every point diminishes with a factor of 0.9975 to a minimum of 0.0025 per point.
 * Demonspawn Demonic Presence calculation changed into diminishing with a low cap
 * Blood Surge synergy scale back to 300% from 55%
 * Blood Surge Energy scaling tripled
 * Demonspawn Increased both Impale and Blood Surge cooldown from 4 seconds to 7 seconds.
 * Demonspawn Gutspread no longer heals or gains mana, since its not a projectile
 * Impale Energy scaling is now 2x bigger.
 * Impale base damage fixed

Patch Notes 1.7.1.0

 * Fixed shaman totems

Patch Notes 1.7.0.9
GENERAL
 * Max Ruby drop capped to 500
 * Item Level scaling lowered by 50%

CLASSES
 * Demonspawn Synergy for Blood Surge reduced from 300% to 155% and decreased tick frequency
 * Demonspawn Mana scaling with manacalypse increased from 500 mana X to 3500 mana X
 * Shaman "Totem Master" synergy fixed, now adss 50% to totem damage.
 * Shaman Storm Totem Energy scaling halved
 * Shaman Overall Totem STR scaling halved.
 * Shaman Fire Totem Energy scaling increased from 0.35 to 1 multiplier.
 * Shaman Roots cooldown increased from 4~ seconds to 10~ seconds.

Patch Notes 1.7.0.8
GENERAL
 * Fixed some nasty bugs with ACT 3 and 4 unlocking etc.
 * Fixed a few inventory exploits.
 * Season and non-season characters now have seperate stashes.
 * Fixed a crash with Annie.
 * Fixed Siege mode in singleplayer.
 * Fixed quest info not showing up.
 * Fixed 3 player leaderboards.

Patch Notes 1.7.0.7
Fixed some nasty crashes

Patch Notes 1.7.0.6
GENERAL
 * Fixed Siege Mode crashing in Single Player
 * Fixed Client ending up in wormhole when entering Siege Mode
 * Fixed unlocking Maniac Viking
 * Fixed Enemy Balancing (too much HP and damage)
 * Parasectoid in WH can no longer have enchantment

Patch Notes 1.7.0.5
MAJOR ^ Every unique group has its own rank. and wormhole scales EXP the further you go.
 * Wormhole areas re-made completely with new themes
 * Wormhole packs are no longer randomized but pre-placed
 * Wormhole bosses now have their own throne which appears after clearing the enemies.
 * iLevel cap in wormholes removed completely.
 * All talents and singular talents now scale for a possibility of 1 per 100 ilevel.
 * Ranking system reset and re-done, groups now have their own ladders (2,3,4) + solo
 * Guilds now have reputation that grants perks.
 * Added Stash into the town where you can store items.
 * Siege Mode is back and can be accessed from a town NPC.
 * HLevel compressed to the current XP Scaling, since every Hlevel max experience raised
 * Added 3 new bosses to the wormhole.

GENERAL
 * Fixed Demonspawn talent names being scrambled.
 * Fixed Nomad's Demolishing Tornado damage.
 * Fixed Necromancer crash on clients.
 * iLevel scaling lowered a bit.
 * Enemy damage now scales by +25% per player in group
 * Enemy HP now scales by 100% per player in group instead of 75%
 * Removed iLevel cap from items Made curve harder.
 * Fixed client vs host xp ratio.
 * Autoequipping item now updates stats.
 * Minimap is now on by default and can be turned off by pressing "M" or Middle Mouse Button
 * Promoting a player to admin in a guild now updates the status.
 * Fixed hat not shown on Demonspawn.
 * All sliders can now be dragged.
 * Your portrait now updates as you get more hero levels.
 * The pack system in wormholes got a massive re-vamp.
 * Fixed minimap for every dungeon, crypt and zone in game.
 * Hero Level max experience now multiplies with the actual hero level.
 * Life per hit and Mana per hit are now fixed % of players max mana or max hp
 * Trading items has been removed.
 * Swapped ACT 3 and ACT 4 in order to make the lore better.
 * Opened ACT 5, 6, 7 by default in order to not be tied to each other.
 * Life per hit and Mana per hit has been re-calculated into your existing weapons with the new system
 * Combat text and names etc are now transparent in order to give more visibility.
 * Other player's projectiles and effects are now transparent.
 * If a HC character dies or you delete a character, its guild spot will remove too.
 * Melees now take 10% decreased damage from enemy melee attacks.
 * Enemy Barrage arrows reduced from 8 to 6
 * Fixed skeleton warrior spin going through walls

WORMHOLES before the timer runs out.
 * Higher Wormholes now give more experience.
 * Randomized wormholes removed for good, made pre-made ones with themes.
 * Every 10% of the wormhole timer is now 1 level, so if you do it so that you have 90% left you
 * Gain 9 wormhole levels from the upgrade instead of the old 1. 1 is the minimum if you beat it
 * If a player under 150 is in a wormhole, the whole group will be kicked to the town.
 * Every 20 WH multiplies the enemy HP scaling and armor scaling.
 * WH Packs changed a bit, not that many elites now.

CLASSES & expires 1 second faster + damage synergy lowered 33%
 * Nomad Wind & Sand proc chance lowered from 20% to 6%
 * Samurai Focus now procs at 6 attacks instead of 10 and 6 is halved with chest/helm synergy
 * Samurai Focus attribute scale buffed 2x
 * Samurai Lightning Enchant attribute scaling buffed from 3x to 5x
 * Samurai Vorpal Charge attribute scaling buffed from 1x to 5x
 * Samurai Waijin Stone attribute scaling buffed from 3x to 5x
 * Samurai Added Energy synergy to Katanoshi
 * Shaman Fire totem damage scale with attributes lowered by 65%
 * Samurai Ying Yang now heals the samurai for 0.1% per talent point of his max hp when 48 px or closer to an enemy
 * Redneck can now attack during chainsaw massacre.
 * Demon Slayer bullets now deal 75% of his damage.
 * Demon Slayer melee nerfed from 3x dmg to 1.75x
 * Pirate Rapidfire has a 50% chance to shoot cannonballs
 * Pirate Parrot attack speed increased from 0.5sec to 0.35sec
 * Pirate Increased anchor cooldown from 1.5sec to 3sec
 * Pirate Doubled anchor strength synergy
 * Buffed Redneck Moonshine Madness attack speed from 20 + talent * 2 to 100 + talent * 3
 * Pickup Raid bullet speed increased from 8 to 12
 * Minions take 25% of reflection damage down from 70%
 * Removed AOE ring from # attack
 * Necromancer's minions spawn ~17% less cursed hands
 * Increased Necromancer's minions speed from 1.5 to 2
 * Redneck Moonshine Madness tick chance reduced to flat 30%
 * Necromancer's minions stick a bit closer to the player
 * Nomad's Wind Master synergy spawns 50% less tornadoes
 * Amazon's Poison now scales with 1% per point from Weapon Damage.
 * Amazon's Poison now spreads to closest enemies in a range of 32 pixels.

PS Siege Mode is now in game and can be obtained from NPC Ishmail in Inoya. We will be re-working siege mode in the future!

Patch Notes 1.7.0.4
GENERAL
 * Fixed tooltips for weapons with armor
 * Necro now gets his minions in dungeons and crypts without re-spawn
 * Made loading better, hopefully it fixed the loading issue.
 * Removed weapon compression system for good
 * Fixed merchant dialog box opening while browsing shop and selling items
 * Fixed spells not working but going on CD
 * Treasure Goblins now drop up to 2k rubies/crystals
 * Unlocked Difficulties as a community request
 * Removed credits.

CLASSES
 * Demon Slayer Bullet Hell cooldown time increased + damage increased
 * Nomad Wind & Sand ability lasts for longer now. + can happen again at same time now
 * Pirate X Marks the Spot now scales with strength + longer cd
 * Amazon's poison now deals 300 X Talent point poison damage.
 * Amazon's Envenom Increases the effect to 1200 X Talent point + 300 X Talent point
 * Amazon's Synergy triples both the poison effects.
 * Amazon's projectile now triggers reflect
 * Demonspawn or a group member has to be in 128 pixels of range from enemies for Manacalypse to work
 * Demonspawn's Impale cooldown increased

LINUX will be updated on monday.

Patch Notes 1.7.0.3

 * HOTFIX

Patch Notes 1.7.0.2

 * Fixed Nethermancer crash.
 * Fixed crashes related to disconnects & kicking.
 * Fixed leaderboards showing hero levels and wormholes flipped.
 * Fixed season hero levels uploading wrong and reseted hero level leaderboards.
 * Fixed season and non-season characters being able to play with each other.
 * Fixed Shamans wolves following the wrong player.
 * Fixed Shamans totems damage scaling.
 * Buffed WH enemies

Season is now reset due to exploits and bugs we had in, everyone has been rewarded an extra 10000 rubies.

Patch Notes 1.7.0.1

 * Fixed ranks in chat.
 * You can now resign from a guild from the "Guilds" tab.

Patch Notes 1.7.0.0 (Season 1)
MAJOR automatically now ban you instantly. Adding rubies, changing weapon values or attributes etc. You can create, join and manage guilds. Every guild also has their own chat channel that can be joined and switched between the global chat.
 * Don't cheat, our cheat detection detects if you change values with cheat engine and it will
 * Season 1 is here! Lets get leveling!
 * Guilds are now here!
 * Major class balancing and nerfing, check the class section below!
 * Loot calculating (iLevel) is now better.

GENERAL stuff like mystery hats! ctivate the reflection enhancement on enemies.
 * All relic based damage buffed ALOT
 * Removed All Stats cap from items, it now scales with iLevel
 * Improved menu GUI elements etc, chat and so forth.
 * Fixed ingame kicking
 * Resetting stats is fixed.
 * Fixed Hero Level in game lobby and dummys not appearing for clients in town
 * Removed Gold to Ruby conversion and instead added ruby loots
 * Magister Kujala now sells mystery chests that give all kinds of treasure and also very rare
 * Fixed depth for text in statistics page.
 * Hats now have names in the shop.
 * Rubies compressed to 2500.
 * Introducing 18 slots for heroes.
 * Removed Grain effect from satanic mode.
 * Increased Satanic Mode scaling for loot and enemies
 * Fixed Arrow Turrets in Satanic Mode.
 * Amazon Spearnage and Demonspawn gutspread no longer work with Mind Bender nor
 * Fixed Death Scythe Relic
 * Added more padding between players in chat.
 * Act boss HP Boosted up alot!
 * Shaman Silhouette added to boss kill room
 * Jack The Ripper (MERCHANT) now can also reset your relics
 * You can now hide name and health bar from options
 * Removed prefixes from names due to guild tags.
 * Increased Hero Level requirement from 175 mil to 325 mil
 * Players no longer lose relics if they dont get to dungeons or portals in time.
 * Fixed King's Garden crashing and lagging

CLASSES
 * Changed Viking's Berserk into a flat damage gain (1% per point)
 * Viking's Rage Synergy now doubles the Berserk effect
 * Decreased Marksman's Colossal Arrow damage a notch
 * Increased Demonspawn manacalypse cooldown.
 * Nomad's Wind & Sand buffed + re-worked
 * Waijin Stone knockback removed from Samurai and damage scaling increased.
 * Shield Slam knockback removed from Paladin and damage scaling increased.
 * Increased Parrot damage and attack frequency for Pirate
 * Holy Shock damage buffed and frequency increased @ paladin
 * Envenom now poisons all enemies on view
 * Demon Slayer sword form now deals 3x damage
 * Shaman's Elemental Blast damage scaling doubled and added str scaling to it
 * Buffed Pyromancer Hydras
 * Buffed Shaman Wolves
 * Buffed Shaman Storm Totem Damage
 * Buffed Samurai's Lightning Enchant
 * Buffed Samurai's Zen Wind
 * Buffed Demon Slayer's Bullet Hell
 * Buffed Amazon's Spearnage
 * Buffed Paladin's Lightning Fury
 * Buffed Paladin's Holy Nova
 * Buffed Viking's Seismic Slam
 * Buffed Viking's Shockwave
 * Buffed Redneck's Molotov
 * Buffed Pyromancer's Fireflies
 * Buffed Pyromancer's Meteor
 * Buffed Pirate's Cannonball
 * Buffed Pirate's Bomb Barrage
 * Buffed Nomad's Eye of Ra
 * Buffed Nomad's Demolishing Tornado
 * Buffed Necromancer's Soul Channel

Patch Notes 1.6.3.7

 * Dumped audiogroups, messing up sounds etc.
 * Fixed a fatal bug

Patch notes 1.6.3.6

 * Hotfix

Patch Notes 1.6.3.5
GENERAL
 * Fixed Shaman sounds
 * Fixed Shaman tooltips
 * Shaman turning into a viking fixed
 * Shaman hat on client fixed
 * Crashing on Land Lord is fixed.
 * Removed sprite fonts in order to prepare the game for localization.
 * Optimized audio groups and texture pages some to make the game run better
 * Reflection projectiles now have a depth so that they are on top of everything
 * Fixed a bug in reflection for clients.

MAC AND LINUX COMING NEXT WEEK!

Patch Notes 1.6.3.4
GENERAL
 * Health bars drawing when dead fixed.
 * Fixed a projectile caused crash in co-op
 * Pulling a passive enemy will alert all surrounding enemies and pull them too.
 * Passive packs now hold together better and dont wander too far from starting point!
 * Shaman is now out!

Patch Notes 1.6.3.2
GENERAL
 * Fixed disarm crashing the game.
 * Compressed Combat Text.
 * Properly set the hat prices in shop.
 * Fixed ingame joining.
 * Fixed all coins giving one gold.
 * Rename fixed
 * You can now see player average item level from TAB ingame.
 * Optimized multiplayer saving, loading etc

Patch Notes 1.6.3.1
GENERAL 
 * Ankh fixed
 * Enemies now have Armor in wormholes which raises 1% per wormhole level reaching cap of 95%.
 * Achievement boxes now re-made.
 * Razorwire relic now deals weapon damage on tick.
 * Smoothed out enemy movement on clients.
 * Other clients can no longer upgrade your wormhole by pressing the button.
 * Town re-made, added a portal to the act area which is a different location now.
 * Removed DLC requirement for "All level 100" -achievement.
 * Fixed a crash in co-op
 * WH cannot be entered if a player in group is lower than 150.
 * Multiplayer login screen can no longer be accessed without steam api active.
 * You can no longer even try to join 4/4 servers.
 * Advancing waves is no longer possible if in talent or inventory screen.
 * Player base movement speed significantly increased.
 * Healthbars now draw on top of everything.

Nomad 
 * Rupture now deals weapon damage + extra on top according to talent level.

Demonspawn 
 * Fixed Manacalypse cooldown for host with synergy.

Necromancer 
 * Fixed golem summoning on client.

Patch Notes 1.6.3.0
GENERAL
 * Selling Items no longer checks difficulty.
 * Fixed Spike Hook crash
 * Pentagram now shows in the minimap
 * Fixed Quest reward crash

Patch notes 1.6.2.9
GENERAL
 * Softened zone 1 and zone 2 in act 1 for normal.
 * Removed Connect to IP option since nobody uses it and it causes exploit problems
 * Started working on a Guild system, hold on!
 * Nerfed Punisher mobs by dropping amount of spikeballs from 4 to 2.
 * Gear multiplier now scales with boss rarity, it adds 2 multipliers per rarity.
 * Satanics dont always give synergy now, synergy chance is now 50% which has 33% chance to be 1-3
 * Every additional player in a game now increases chance of legendary, mythic and satanic drops by 2%
 * Movement sperreterterteed fixed + movement speed going up the roof fixed.
 * Starting area in Wormholes cannot bug out now. as well as portal
 * Synced boss voice acting to clients
 * Synced a bunch of relics for clients and host.

Demonspawn
 * Demonic Presence is now percentual instead of a flat +

Amazon
 * No longer crashes everyone as client.

Patch Notes 1.6.2.8
GENERAL demon horn caused this bug, took us 2 years to figure it out =DDDDD).
 * Amazon crashing fixed? (atleast I played for a long while without crashing).
 * Fixed a possible crash on marksman when attacking enemy.
 * Changed boss wave to 6 in all difficulties.
 * Nerfed all relic damage and Basilisk tooth in wormholes
 * Fixed a crash with amazon and paladin.
 * Added more latency to spam filter in chat and fixed copy pasting resulting too long text.
 * Colossal arrow fixed (no synergy in it but still applies)
 * Clients can now see demon god's balls.
 * Renaming is now disabled till we get it fixed.
 * Added ilevel to merchant draw
 * Fixed trading (should be flawless now)
 * Relics disappearing fixed (our load started from index 1 when demon horn was index 0 and having
 * Increased Gold drops + doubled its scaling
 * Improved Wormhole randomization and enemy stucking outside of borders.

Patch Notes 1.6.2.7
NOTE! Since i have no MAC nor Linux laptops at home, those will be updated on monday!

GENERAL
 * Fixed a crash with necro minions
 * buffed gold gain from items ( scaling )
 * Increased satanic chance inside wormhole by 15%. Decreased outside by 10%.
 * Fixed a crash with Pentagram_obj

Patch Notes 1.6.2.6
GENERAL
 * Fixed Wormholes for Singleplayer
 * Fixed small nasty bugs and a few crashes. (nothing too specific)
 * Removed

Patch Notes 1.6.2.3
GENERAL
 * Fixed tooltips in redneck tire fire and pickup raid
 * Re-Scaled all acts in all difficulties.
 * Chat crash fixed
 * Skills sometimes not working fixed (Official Servers)
 * You can now slide the server list with mouse.
 * Lifesteal now only procs once per attack, not from all enemies hit.
 * Lightning Enchanted enemies no longer proc from abilities, only from normal attacks.
 * Added Gabriel as the new Wormhole boss aside of Demon God
 * Loading is now dynamic and should result in no relics or inventory lost.
 * Reflection now reflects your projectiles visually.
 * Minions can no longer go out of boundaries.
 * Satanic Chests and Helms now have Synergies for every class.
 * Wormhole Boss no longer spawns out of boundaries.

AMAZON
 * Amazon's Tropic Thunder is now fixed 10% chance.

Patch Notes 1.6.2.2
GENERAL


 * Fixed a crash with wormhole portal.
 * Fixed mana value in talent screen.
 * Fixed wormhole boss platform spawning near the coast making upgrading impossible
 * Enemies now take damage while in air.
 * Increased Satanic drop chance by 5%
 * Fixed Satanic stat scaling.

DEMONSPAWN
 * Added Energy Synergy to Manacalypse and decreased it's cooldown.
 * Gutspread now scales with strength and shoots 15 instead of 10 bolts + the bolts are piercing
 * Blood Surge now scales with Energy X 2 (Double synergy) and base damage increased.

REDNECK
 * Chainsaw Massacre now deals weapon damage on top of the base. + scales with (Strength X 8)
 * Pickup Raid now shoots faster and also throws molotovs
 * Pickup Raid now scales with strength
 * Tire Fire base damage increased + now scales with (Strength X 8)
 * Stomp now fixed 10% chance with increased damage + scaling.
 * Changed all spell particles to sprite based effects to reduce lagg ALOT!

NECROMANCER
 * Minion HP scaled again, now synergizes with stamina.
 * Minion DMG scaled with STR

DEMON SLAYER
 * Executioneer chance increased by 10% and scales with str now.
 * Bullet Hell bullets are now piercing
 * Shredder explodes into smaller shredders doing piercing damage.

Patch Notes 1.6.2.1

 * Fixed a crash in siege mode.
 * Fixed a crash in wormholes.
 * Fixed a crash in Karponia.
 * Fixed a crash while jumping into a dungeon.
 * Fixed a crash with turrets.
 * Marksman Turrets now shoot zombie hunter arrows if skin applied.
 * Decreased Wormhole timer maximum to 3.5 minutes.
 * Decreased Enemy Wormhole Damage Scaling.
 * Relics now only reset if everyone dies, not if someone is alive and you die.
 * Added more HP to mobs after ACT 1.
 * Fixed issues with ingame joining and disconnecting.

Patch Notes 1.6.1.9
GENERAL
 * Enemies now have a slight "reaction" time when they come to melee range so you can have time to move from their attack.
 * Demon God Lightning Ball HP now scales with player amount.
 * Fixed Arrow Rampage Crashing if player dies at the same time.
 * Boss in wormhole is no longer always reflection.
 * Holy Bible and Amputation Kit are now shown only for the players who have them.
 * Fixed relics overlapping in pause screen.
 * Zombie Hunter Skin for marksman now shows up correctly.
 * Anyone can now join any expansion server, but only create if they own the expansion.
 * Fixed Demon Slayer player 2 crashing.
 * Fixed wave skipping if writing to chat.
 * Relics now reset if the player actually dies, no longer exploit the exit game.
 * Double checked death flags position for clients.
 * If client opens a higher wormhole, the enemies scale right now.
 * Added a refresh button in the server list.
 * Dropped packet interval to enhance performance and decrease ping & lag
 * Wormholes are now completely randomized. (we will add new areas with future updates)
 * Increased wormhole difficulty x 5
 * Reset wormholes again for season testing. (we wont touch your items now).
 * Resetting wormhole now requires an extra verification.
 * Improved the GUI in chat etc.

PALADIN
 * Paladin Lightning Fury buffed from 25% proc to 35%
 * Paladin's Mending Aura now regenerates a % of your max health.

NOMAD
 * Rupture now has a 8% fixed chance and deals % of enemy max hp per tick.
 * Demolishing Tornado has a longer range, slows enemies and has bigger hitbox.
 * Traveler Scimitars now stun enemies.
 * Vanish now stops ranged enemies from attacking you.
 * Flying Scimitar cooldown increased, but also damage increased.

NECROMANCER
 * Minion HP is now exponential, the more points the more scale.

MARKSMAN
 * Turrets now survive for 30 seconds and explode but no longer have aggro.

Patch Notes 1.6.1.8
GENERAL
 * Disabled shop button while loading saves which was causing lost gold / crystals etc.
 * Remade the minion section in shop.
 * Khorga crashing game fixed
 * Fixed renaming only giving max 6 chars
 * Text now works properly in chat.
 * Fixed Marksman's homing missile.
 * Fixed player 2 selling items crashing game in co-op
 * Exitting Siege Mode resets relics and relic factor, this is not the place to farm relics in.
 * Wormholes are now guarded by the Demon God.

CLASSES
 * Paladin Lightning now fixed 25% chance to proc.
 * Changed how paladin's lightning works

Patch Notes 1.6.1.7

 * Fixed ZEAL on Viking
 * Changed a bit how homing rockets work.
 * Fixed a few small bugs.

Patch Notes 1.6.1.6
GENERAL
 * AS over 1750 will compress back to 1750 on weapons
 * Toned down damage from reflections
 * Fixed marksman client crashing
 * Gurag no longer drops WH Key at portal

Patch Notes 1.6.1.5
GENERAL
 * Buffed Weapon life steal alot
 * You can now navigate trade window with WASD
 * Capped max gold to 20 million.
 * Nerfed Miniboss HP to a more suitable amount.
 * Minion and Player death flags now have light source.
 * Wormhole levels are reset due to a bug in clients and the ability to exploit and boost.
 * The above problems have been tested and fixed, if further problems appear please report them

FIXES
 * Fixed some classes having wrong heads if no hat in chat.
 * Fixed trading items messing up stats etc
 * Fixed a bug where clients wormhole level was always increased when boss died
 * Fixed boosting in wormhole, lower wormholes can no longer raise your wh if its higher than
 * the opened one.
 * Fixed reflection damage.
 * Fixed gold going below 0.

PALADIN
 * Nerfed Paladin's Righteous fury alot by decreasing amount healed
 * Nerfed Paladin's Holy Nova by increasing its cooldown

MARKSMAN
 * Re-worked marksman's multishot talent to (damage / arrow_amount + (1% + (0.5% * talent_amount))) In english, arrows now divide damage and increase individual damage output by talent points.
 * Marksman Homing Rockets now have a turning rate.

Patch Notes 1.6.1.4
MAJOR UPDATES
 * Wormholes are now reset and gear is now compressed due to new item system.
 * Crypts and Dungeons now show up in the minimap
 * Slightly decreased the amount of elites and rares spawned
 * Items now have "ilevel" as in "item level" that scales the item's stats.
 * Improved the combat engine alot! Low level attacking should now be more dynamic.
 * Minibosses now scaled accordingly.
 * Increased level 1 character base damage.
 * Items sell for max 1500g now.
 * Gold and WH Keys are reset for the new season.
 * Nerfed weapon life per hit from 25% to 2.5% and mana from 5% to 1%
 * Wormholes now have a timer which will destroy the upgrade button if it passes.
 * Max Relics is now 20.
 * Treasure fort now shows up in minimap

Fixed Crashes and bugs
 * Amazon, Demonspawn and Demon Slayer can now obtain homing shots and spectral arrow
 * Fixed boss casting too rapidly on 30 FPS
 * The game now prompts you if it disconnects you for ping being too high
 * Player 2 on co-op can now buy wormhole keys
 * Fixed life & mana per hit for traded weapons.
 * Client now has its own damage from its own weapon
 * Fixed a crash while trading.
 * Fixed boss spawning time on 30 FPS
 * Fixed maggots spitting too frequently on 30 FPS
 * Fixed title dissapearing when beating Destruction
 * Fixed 800 AS weapon going back to 600
 * You no longer need to spam the merchants for crystals or wormholekeys, you can just press them as many times as you want to
 * Fixed zones resetting from renaming.
 * No more death flag on host if he enters on portal for clients
 * Clients now get as much XP as hosts.

CLASS BUFF/NERF
 * Pyromancer's Blazing Trail now slows enemies.
 * Increased projectile speed on marksman, pyro, necro and amazon.
 * Increased ranged STR => Damage from 4 per point to 8 per point.
 * Increased melee STR => Damage from 8 per point to 12 per point.
 * Lowered max armor to 95%
 * Increased the need of armor to reach max dodge
 * Doubled spell damage scaling from attributes (Synergy scaling).
 * Scaled regular minion HP after level 150 alot.

Patch Notes 1.6.1.3
GENERAL
 * Fixed crash in Sheep Level and Siege Mode
 * Fixed trading items loosing stats
 * Fixed waypoints in Acts 2, 3 and 7 not working
 * Fixed +x to talents 2 and 3 being swapped

Patch Notes 1.6.1.2

 * Fixed karponia zone 3 crash. (MAC and Linux patch tomorrow)

Patch Notes 1.6.1.1
GENERAL
 * Satanic gear can now drop for all slots.
 * Fixed desync in gurag throne for clients
 * Fixed gurag casting after death.
 * You can now choose from which zone of the act you start from.
 * [TAB] opens minimap now which will show enemies and legendaries / mythics.
 * Nerfed manacosts in wormholes.
 * Corrected Uber Inoya
 * Added enemy stacks into the new Uber Inoya
 * Life per hit on wep now scales with the damage, its 25% of its damage.
 * Increased all minion movement speed.
 * Increased damage scaling on weapons.
 * Increased Stamina scaling.
 * all items now have random offstats, not only energy.
 * crystal chests in wormhole no longer drop insane loot.
 * Holy Grail relic fixed for clients.
 * tick frequency on enemy aoe attacks lowered to 2 per second.
 * Max dodge % is now 95
 * Max armor is now 99%
 * Fixed text boxes when talking to NPC.
 * We did alot of performance optimization with the particle system removing and limiting blood etc.
 * Fixed a bug on Demon Slayer player 2
 * Fixed a crash with the client player.
 * Removed "Player X died" when entering dungeon, crypt, ladder, shop etc.
 * Fixed talents not updating right on multiplayer causing procs not to work and spells not to scale etc etc.

Patch Notes 1.6.1.0
Nb: unfortunately we couldnt get game maker to connect to Linux and Mac devices so those are not updated, solving the issue with Yoyogames.

GENERAL
 * Improved Minion AI by making them follow you if too far from you.
 * Increased base Movement Speed slightly.
 * Made soundtracks on zones fade in over 2 seconds.
 * Increased the MAX amount of relics shown in pause screen.
 * Fixed a crash in coop with the holy bible -relic.
 * Fixed going to Karp King's lair showing up as town for clients.
 * Fixed a crash with Necromancers minions in multiplayer.
 * Improved tooltips for items linked to chat.
 * Added "Enemies left" counter for clients.
 * Fixed dropping items.
 * Fixed # symbol in chat and server naming.
 * Melee minions can no longer kill Mevius in phase one.
 * Spike traps no longer hurt you if you have flying.
 * Damage from players can no longer be negative, if its lower than 20 its set to 20.
 * Lowered manacost scaling outside of wormholes.
 * Increased manacost inside wormholes a bit.
 * Inventory items can now be linked to the chat with shift click.
 * Fixed Player 2 manacost in co-op.
 * Fixed experience gain not shown in inventory.
 * Fixed a client bug with mana.
 * Fixed health text not decreasing.
 * Optimized how combat text shows.
 * 2X relic now works correctly for all players.
 * Fixed Necronomicon casting bar for clients.

ACTS
 * Re-worked areas in ACT 2, ACT 3, ACT 4
 * Re-worked boss throne dungeons
 * Added Pyramid theme music
 * Added Throne theme music

GEAR / INVENTORY
 * Improved item stat scaling through the game. (Much bigger scaling now)

SERVERS
 * Added China, Hong Kong
 * Added Brazil, São Paulo
 * Change US provider to Microsoft Azure and location Central US.

Patch Notes 1.6.0.9

 * You can no longer die from 100% hp with one hit, if the damage exceeds your max hp it will instead deal 85% of your max hp.
 * Spectator camera now uses movement keybinds.
 * Fixed minions dying right away.
 * Fixed a bug in clients causing a crash.

Patch Notes 1.5.0.6

 * Fixed minion level always drawn as 150
 * Fixed damage text option on gamepad
 * Fixed Necromancer Life/Mana per Hit.
 * Fixed Wizard's Hat relic.
 * Fixed coop Demon Slayer.
 * Increased destruction armor requirement.
 * Increased Melee armor cap to 90% and ranged to 85%
 * Complete Game achievements fixed for clients.
 * Satan fireballs now sync correctly for clients.
 * Dungeon, crypt and statue appeared messages now appear correctly.
 * Town Portal now takes all players back to dungeons normally.
 * Talent points synced with host in order to fix many issues with abilities.
 * Death messages are no longer displayed when entering a portal.
 * Fixed going to a portal randomly resulting in the death of a hardcore character.
 * Flying projectiles placement is now more accurate on client side.

Patch Notes 1.5.0.5

 * Fixed the texture page flashing by building the game again on an older version of Game Maker.

Patch Notes 1.5.0.4
GENERAL
 * New algorithm that makes quest items never spawn out of boundaries.

CLASSES  MINION
 * 4 player achievement now unlocks properly for all players.
 * Fixed coop player 2 merchant.
 * Co-op hud finalized and fixed.
 * Fixed talent reset resetting act progress.
 * Fixed Demon Slayer choose sound with gamepad (was viking).
 * Added Wrath of Mevius relics to the statistics page.
 * Fixed mana bar going out of bounds.
 * Jumping algorithm improved, should not get stuck that easily now.
 * Added more options for gold to crystals/rubies conversion.
 * Fixed game always opening in windowed mode.
 * Fixed coop character duplication bug.
 * Fixed Life per hit and Mana per hit for Marksman
 * Removed Quest spawns from Siege Mode.
 * Maryo's Pipe algorithm made better, no longer should spawn you out of border.
 * Items that spawn into void will now teleport to the closest player. (out of boundaries in dungeons)
 * Player MANA and HP are now set to full in every new area.
 * Town Portal can no longer be used in shop.
 * Town Portal now spawns 32 px above player instead of 64.
 * Act 1 no longer drops relics 100% after first pick up.
 * Added damage text to options.
 * Traps now deal damage client side so even if they are in desync they work properly for everyone.
 * Fixed a possible crash with amazon's spear collision.
 * Fixed hats on Demon Slayer and Demonspawn
 * Fixed Paladin Movement Speed bug.
 * Ping over 250 kicks you out of server.
 * Amazon Tropic Thunder fixed.
 * Fixed Samurai Yin & Yang talent with over 32,000 health.
 * Fixed chainsaw sound on Demon Slayer
 * Marksman Multishot now shoots as many arrows as you have points in it. (scales up from 4)
 * Melee minion now scales HP 1000 + (level * 1000) and damage 80 + (level * 80)
 * Ranged minion now scales HP 750 + (level * 750) and damage 140 + (level * 140)
 * Minion level capped to 150.

Patch Notes 1.5.0.2
GENERAL
 * Fixed that the game throws you in town after beating Anubis or Karp on a newer server
 * Fixed Lobby Padding some more
 * Nerfed Attack Speed just a bit
 * Combat text now only shows from Auto Attacks, but can be turned back on from options
 * Fixed Spawn skin bug unlock without collectors
 * Fixed Spawn Pickup skin
 * Act 3 and Act 7 progression issues fixed
 * Name color saving in multiplayer fixed
 * Fixed Wormhole keys dropping in Agony
 * Fixed Wrath of Mevius bosses dying instantly

NECROMANCER 
 * Poison nova procc set to fixed 5% chance but boosted up damage to 600 + (talent * 600) dps from 60 + (talent * 60) dps
 * Soul Channel procc set to fixed 15% chance but boosted up damage to 250 + (talent * 250) damage from 60 + (talent * 60) damage.
 * Golem HP is now buffed 3500 + (talent * 3500) + (Mastery * 3500) from 1500 + (talent * 500) + (Mastery * 1000).
 * Golem Damage is now buffed 1000 + (talent * 1000) + (Mastery * 1000 ) from 100 + (talent * 50) + (Mastery * 50).
 * Cursed Hands now snap to enemies if they are closer than 32 pixels of the Hand's spawn point.

DEMONSPAWN 
 * Bloodsurge length fixed
 * Impale damage fixed

MINION
 * Minion HP and Damage are now multiplied with the difficulty.

Patch Notes 1.5.0.1
GENERAL
 * Demonspawn now only requires Mevius kill on any difficulty.
 * Fixed Wind bug
 * Added more padding between players in lobby
 * Fixed Darkness bug on clients.

Patch Notes 1.5.0.0
WRATH OF MEVIUS PATCH

Patch Notes 1.4.3.6
GENERAL
 * Fixed act 5 & 6 portals
 * More destruction difficulty fixes

Patch Notes 1.4.3.5
GENERAL
 * Uber Damien crash fixed
 * Destruction difficulty fixed
 * Wormhole Keys are now dropped only on Destruction
 * Destruction difficulty now scales up HARD, static traps oneshot and enemies have a ton of HP & damage. => THIS IS INTENDED <=
 * Boosted Mythic item stats.
 * Destruction achievement opening now.

Patch Notes 1.4.3.4

 * Fixed a new glitch in Difficulties
 * Fixed Destruction scaling.

Patch Notes 1.4.3.3

 * Fixed Difficulties

Patch Notes 1.4.3.2
GENERAL
 * Act's locked again with difficulty.
 * Boosted loots a bit in wormholes.
 * Aaron's Staff Relic now heals 25% of max HP.
 * Fixed mana going over your max mana.
 * Fixed wormhole level starting from 1.
 * Fixed Viking Charge ticking too much.
 * New difficulty added: Destruction.
 * Boosted [Wormhole Key] drop chance from 10 to 25%
 * Uber Damien now drops [Wormhole Key] with 100% chance.
 * You can no longer cast Town Portal in Wormholes.
 * New menu art.
 * Wormholes now save properly.
 * Boosted World Rare enemy EXP gain.
 * Lots of coop inventory fixes.
 * Inventory should no longer disappear (we fixed the system a notch).
 * Added 30 FPS option for the game.
 * Max AttackSpeed from weapon capped to 600.

Patch Notes 1.4.3.1
GENERAL
 * Relics removed from beating anubis fixed.
 * Fixed crash from giant boulder in dungeons.
 * Fixed chat use during on pause screen and talent screen.
 * MAC and Linux build's added again.
 * Level requirement over 150 fixed.
 * Hero Levels now show stat gains in talent screen for level 150's.
 * Mana Per Hit now shows properly.
 * Wormhole levels added.
 * Loot and Enemies now scales with the wormhole level.
 * Fixed a few multiplayer async bugs and crashes.

Patch Notes 1.4.3.0

 * Big bug fixed, stuck in closed trap doors and scaling up.

Patch Notes 1.4.2.9
GENERAL
 * Maggot Acid and Poison Pools now deal regular damage instead of DMG per MAX hp %
 * Fixed Wormhole portal to be in the right cordinates.
 * Fixed Wormhole's not spawning boss after clearing.
 * Server Offline text now draws right if the server is down on login.
 * Going into dungeons look a bit better now.
 * Increased maximum Life Per Hit stat possibility on Weapons.

CLASSES
 * Increased Paladin's Divine Shield cooldown.

Patch Notes 1.4.2.8

 * Fixed merchant
 * Fixed debug text on screen.

Patch Notes 1.4.2.7
GENERAL
 * Fixed attack speed stacking bug from relics.
 * Increased END boss damage.
 * Normal, Superior, Rare items now dissapear after 4 mins in Siege Mode.
 * Added merchant into Siege Mode.

TRAP CHANGES
 * Spike Traps now deal 50% damage from your MAX HP
 * Guillotines now deal 50% damage from your MAX HP
 * Roaming Spike Balls now deal 25% damage from your MAX HP
 * Other traps deal 15% damage from your MAX HP
 * Arcana now deals now 15% damage from your MAX HP
 * Punisher Enchant SpikeBalls now scale with the mob's own attack and deals normal damage

TALENT MANA COST CHANGES
 * 1st talent now scales Talent_Level * 12 mana
 * 2nd talent now scales Talent_Level * 16 mana
 * 3rd talent now scales Talent_Level * 20 mana
 * 4th talent now scales Talent_Level * 24 mana

Patch Notes 1.4.2.6

 * Fixed inventory & relic issues
 * Nerfed AS relics a bit

Patch Notes 1.4.2.5
GENERAL
 * Loots now move out of walls if stuck.
 * Added Mana per Hit on weapons.
 * Base mana increased from 100 to 250
 * Mana scaling increased from Energy x 7 to Energy x 8.
 * Managlobes now also drop for clients.
 * Satanic mode fixed in multiplayer.
 * Hero levels are now shown in the chat lobby.
 * Coop talent crash fixed.
 * Added health text to the healthbars.
 * Collector's edition skins fixed.
 * Fixed Relic attack speed being reset.
 * Base stats and Inventory/Relic/Boost stats are now separated, 100 + 100 for example.
 * Tweaked Redneck cooldowns a bit, decreased Pickup Raid cooldown a lot!

Patch Notes 1.4.2.4
GENERAL
 * Fixed Pyromancer talent crash
 * Flipped Act IV and Act V portals
 * Items not being sold to merchant fixed

Patch Notes 1.4.2.3
GENERAL
 * Reworked enemy healthbars.
 * Optimized and improved some enemies, added new skills to them.
 * Longered ranged enemy distance from player.
 * "You Died" positioning fixed.
 * ES relic fixed.
 * Paladins talents not activating fixed.
 * Darkness setting not saving fixed.
 * Ingame volume slider fixed.
 * Chat Lobby re-made.
 * Mana system added, cooldowns re-worked.
 * Attack Speed is now tied to weapon items.
 * Added Satanic Mode event that increases zone enemies damage, hp and boss rarity to 4.
 * Fireswarm damage fixed.
 * Holy Shock Aura damage fixed.
 * You can now whisper in the chat lobby by using /w "playername" "message".
 * Game complete achievement is now always earned from ACT 4 which is the ending of Hero Siege classic.
 * Name Prefixes are also earned from beating ACT 4.
 * Relics are now saved in multiplayer.
 * All difficulties are open for anyone, you no longer need to unlock them.
 * Players now have a light on them in dark places, lanterns have been removed.
 * Viking 9th talent has been re-worked.
 * Talent attribute scaling is now according to talent level, so you cannot achieve huge damage boosts for a +1 talent.
 * "Damage Over Time" Spells no longer lose impact if there are many doing damage at the same time.
 * Several classes balanced, Nomad buffed etc.
 * Siege mode is now available for all players.
 * Level cap is now 150, after that you will earn "hero levels", which apply to ALL your +150 level characters.
 * Gold is now account based and does not reset upon death or game completion anymore.
 * Hardcore in multiplayer fixed.

INVENTORY
 * Inventory system re-made. You now have a inventory you can fill by picking up items from the ground. You can trade them with other players etc. Items can now be sold to merchants in the town of Inoya.
 * The green and red triangles indicate wether the item is worse or better than the one you have equipped in certain area (Offensive, Defensive, Utility).
 * Item stats are now balanced better

Patch Notes 1.4.2.1

 * Integrated new c++ chat server and setup hardware.

Patch Notes 1.4.2.0
GENERAL


 * The -4 bug has been fixed finally. This time we reproduced it and got an error message from the debugger which told us exactly what was wrong.
 * Katanoshi spell on Samurai fixed, the projectiles used to never destroy themselves.
 * Spectator can no longer go outside room.

Patch Notes 1.4.1.9

 * Death crashing fixed.
 * Maybe fixed enemy_parent_obj crashing bug, report if it occurs.

Patch Notes 1.4.1.8

 * Crucial bugfixes.

Patch Notes 1.4.1.7
GENERAL
 * Parent_Enemy_obj bug finally fixed, found the source. Problem was in how game maker reports crashes.
 * Decreased trap damage to 20% for ranged and 15% for melee.
 * You can now spectate the game if dead.

CLASSES
 * Pyromancer Hydras now scale with strength

Patch Notes 1.4.1.6
GENERAL
 * Fixed Amazon Poison Gas sometimes crashing the game.
 * Fixed a bug where client Amazon crashes when attacking enemies.
 * Fixed a bug with item pickup on siege mode.
 * Waller Walls can no longer spawn on top of the player.
 * Fixed crypts and dungeons spawning out of boundaries.
 * Nerfed follower damage a bit
 * Buffed active relic damage according to difficulty.
 * Controller info no longer shows on difficulties after normal.
 * Old characters max experience is now re-calculated with the new algorithm.
 * Town Portal button is now re-bindable.
 * Simultaneously picking up multiple relics in multiplayer shows correctly now.
 * Holy Grail damage adjusted.
 * "FATAL ERROR in action number 1 of Step Event0 for object Enemy_Parent_obj:
 * "Unable to find any instance for object index '-4' name at gml_Object_Enemy_Parent_obj_Step_0" Error should be fixed now.
 * Attribute points + marks will grey out once you are out of points.
 * Traps now do PURE damage and 35% of max hp for Ranged and 25% of max hp for Melee.
 * Increased Relic spawn chance and max relics obtained a bit.
 * Crystalkeys now convert into rubies/crystals upon completing the game.
 * Fly cough potion now works for clients.
 * Darkness is now adjustable in the video options.
 * Both players can now loot items simultaneously in local coop.

Patch Notes 1.4.1.5

 * More Inventory Loading stability fixes (Please report any lost items after this patch).
 * Clients can now open Uber Inoya as well.
 * Fixed Vertex Buffer on multiplayer prompt.

Patch Notes 1.4.1.4

 * Slightly nerfed charm stats on mythic
 * Gold now converts into crystal / ruby drops on the last boss
 * Last Boss now indicates claiming your relics once you destroy it
 * Fixed female suffixes on Nomad
 * Host can now kick people from the game by right clicking them while pressing TAB.
 * Various small bug fixes.

Patch Notes 1.4.1.3

 * Waller Walls fixed
 * Mythic item linking color on chat fixed
 * Moved Sheeponia Portal next to Sir Abel.
 * Siege mode rankings fixed.
 * Sheep king crash fixed.
 * Steam Cloud not syncing inventory fixed.
 * Multiplayer loading stability fixes.

Patch Notes 1.4.1.2

 * Inventory Hotfix
 * Fixed boss spell cast crashing games sometimes.

Patch Notes 1.4.1.1
GENERAL
 * Relic stats now scale with difficulty.
 * Gate teleporting bug fixed.
 * Fixed RELIC shop price drawing wrong.
 * Re-made ruby pickup sprites.

MULTIPLAYER
 * Inventory loading reworked.

Patch Notes 1.4.1.0
GENERAL
 * The RELIC system has been re-worked
 * Obtaining all relics in game is no longer possible, the obtaininig has been limited to a number, each time you pick a relic your chance to get a new one decreases. Due to this system, the singular relics are now much more powerful than before and give out more stats and deal more damage. This is in order to make every run unique and remove the relic farming aspect which we don't think is a good thing. The inventory system is for permanent stat input, and as the word "RELIC" states, those need to be more exclusive.
 * the last ACT boss now drops much better loot and also claims your relics once beat and resets the relic factor.


 * Added Mythic items which are superior to legendaries.
 * Re-made the inventory tooltip background.
 * Health globes now snap to the player from 32 pixels
 * Hardcore permadeath fixed.

MULTIPLAYER
 * Health globe one shot bug fixed.

Patch Notes 1.4.0.9
GENERAL
 * Crypts enlargened so that the hud wont cover the players.
 * Fixed Uber Damien Achievement on Steam.
 * Fixed Devil Head crash
 * Agony achievements added.
 * Slightly increased swiftness cap.
 * Dead Hardcore characters now turn into tombstones.
 * You can no longer use talents while dead to put them on cooldown.
 * Added mouse aiming / attacking.
 * Tweaked Charm stats randomization.
 * Added minion talent buttons with the new theme.
 * Added a new easter egg.

CLASSES
 * Increased Marksman MAX turrets to 4.
 * Fixed Necromancer minions not scaling with X to talents.
 * Increased Amazon's Poison Talent to start from 6% instead of 1%.
 * Fixed Pirate's parrot following the wrong player.
 * Added Amazon Tropical Thunder damage indication in talent screen.
 * Viking Odin's Fury added strength scaling

MULTIPLAYER
 * You can now link items to the chat by pressing [SHIFT] + [LEFT MOUSE BUTTON] on the inventory

Patch Notes 1.4.0.8
GENERAL
 * Amazon crash fixed.
 * Samurai's Vorpal Enchant now doesnt stuck in gates.
 * Fixed quest mobs spawning out of bounds.
 * Orbits destroying to gate fixed.
 * money crashing fixed.
 * Waller Walls fixed.
 * Multiplayer relic pickup fixed.

Patch Notes 1.4.0.7
GENERAL
 * Marksman client crashing game fixed.

Patch Notes 1.4.0.6
GENERAL
 * Base EXP rate has been increased a bit and it ranges better with acts now.
 * Waller Wall's fixed, caused infinite loop in narrow spots.
 * Quest items spawning out of bounds fixed.
 * Items can no longer be on top of portal.
 * Barbed Armor can no longer oneshot bosses.
 * Necromancer talent icons added.
 * Viking talent icons added.
 * Pirate talent icons added.
 * Lowered Enemy Damage scaling a bit
 * Infinite Loop bug fixed.
 * Managed to optimize max enemies at once to 35 from 25.

MULTIPLAYER
 * Added a 15 second timer to portals, ladders etc unless all players enter

Patch Notes 1.4.0.5
GENERAL
 * Unable to move in Uber Inoya fixed
 * Buffed miniboss and bigboss hp from nightmare on.
 * Fixed EXP scaling by adding a factor from nightmare on.
 * Fixed a bug with Magister Kujala and Jack the Ripper.
 * Crystal and Gold chests now have BUFFED loot due to key nerf.

CLASSES
 * Marksman turret removed and replaced with disengage for increased mobility
 * Marksman homing rocket now adds the player's autoattack damage to its damage.

Patch Notes 1.4.0.4
GENERAL
 * Shake off crash fixed

MULTIPLAYER
 * Boss crash fixed

COOP
 * Paladin 2 Steel shields fixed
 * Amazon 2 crash fixed

Patch notes 1.4.0.3
GENERAL
 * Fallen Inoya crash fixed
 * Optimized "Teleporter" enemies and Satan can no longer have it.
 * Buffed loot on Uber Damien
 * Optimized Boss Health Bar

MULTIPLAYER
 * Redneck oil crash fixed
 * Fixed "Cold Enhanced" mobs on client side

Patch Notes 1.4.0.2
GENERAL
 * Experience scaling optimized and fixed.
 * Paladin 2 crash fixed
 * Maggots no longer spawn more maggots if they already did.
 * Decimals now taken off from combat text.
 * Screen shaking can now be turned off.
 * Amazon hurt sounds added
 * Turn off voice acting fixed.
 * Nests now get poisoned and stunned etc.
 * Amazon creation with gamepad fixed

MULTIPLAYER
 * Pyromancer Meteor damage fixed
 * Clients now also hear hurt sounds.
 * Satans hands fixed
 * Siege mode death crash fixed

Patch Notes 1.4.0.1

 * Fixed Redneck trap tooltip
 * Fixed a bug in Damien for clients
 * Fixed Molten crashing the game.

Patch Notes 1.4.0.0
GENERAL
 * Viking Seismic Slam and charge no longer knockback (sorry for that)
 * Paladin Healing flash effects removed.
 * Undying can only spawn 16 flies at once.
 * HUD re-made
 * Party displayed in left top corner of the screen.
 * Combat text made better.
 * Act bosses now drop much better loot.
 * Lasers made better.
 * Lifesteal fixed.
 * Added invincibility to traps.
 * Crystal chests now have a 50% chance of dropping relics.
 * Fixed dying on Siege mode going to town.
 * Fixed collecting every relic
 * You can now exchange 1000 gold into 10 rubies from Magister Kujala in town.
 * Minion tab corrected.
 * Boss health bars are now drawn on the hud.
 * Max enemies per wave limited due to cross-platform functionality.
 * Credits now only show if you haven't beaten the game before.
 * You no longer lose progress after completing the game.
 * Shop is no longer accessible during enemies alive
 * New difficulty "AGONY" added.
 * Town Portal can no longer be used if the level portal exists.
 * Fixed Eric quest completion not working.
 * Re-made all talent buttons.
 * Nerfed crystal key and potion drop chances.
 * Huge environment improvements.
 * Stat reset no longer resets relic stats.

MULTIPLAYER
 * Chat lobby is now scrollable.
 * Fixed Anubis crash
 * Fixed screen shake not working.
 * Shows account name in chat.
 * Health over 32000 fixed.
 * Difficulty Prefixes now show in multiplayer before your characters name.
 * Beachball has been synced with clients now, everyone sees the same ball.

CLASSES
 * Viking Odin's fury cast time reduced.
 * Steel Shields damages from Paladin are now working properly
 * Righteous Fury from Paladin, as client, now works properly

Patch Notes 1.2.1.3

 * Skill_chosen" crash fixed
 * Temporary stats and items not saving fixed
 * Fixed Inferno balance
 * One nasty multiplayer bug fixed, now you should be able to make and join servers again.

Patch Notes 1.2.1.1

 * Traps now make trees transparent if behind.
 * Fixed DLC items loading.
 * Samurai Achievement icons fixed
 * Completing a difficulty in DLC fixed (will now open next difficulty)
 * Nerfed "Kayo the Sapling" boss orbitting Skulls damage.
 * Samurai Active Talents not showing up fixed.
 * Shake bug fixed and this time for reals :DDDDDDDDD (tested and confirmed)
 * All minibosses have their max health lowered to 50% on wave 6 normal.
 * Fixed bouncy Keys
 * Added title from completing Inferno
 * Potion Exploiting (Permanent bonus on save & exit) fixed
 * New Heroes now get 2 attribute and 1 talent point from level 1.

REDNECK
 * Moonshine molotov and Napalm Spill buffed
 * Burning Truck Tire damage buffed & chance lowered- Pickup Raid re-worked a bit (Damage was ok already)

NOMAD
 * Flying Scimitar Tooltip fixed
 * Sand Fling buffed
 * Sandstorm buffed
 * Eye of Horus Tooltip fixed, chance nerfed and range nerfed

PIRATE
 * Bomb Barrage buffed
 * Rapid Fire bug fixed
 * Cannonball buffed

MULTIPLAYER
 * Added a system that checks if the server has been portforwarded (OPEN) and if not it wont be shown in the server list. Cus of this, no more annoying freezes on joining servers.
 * Version number system added, you can now only play with the newest version of the game in multiplayer which avoids various kinds of problems and crashes in the multiplayer engine.